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CLASH ! L'autre Jeu d'Histoire - Les Armées de l'Arabie antiques -
Troupes Disponibles
Caractéristiques pour Clash
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Sub-general on foot as LMI JLS and 2 Irr B LMI JLS @ 56 pts ..................................................................................
0-3
Bodyguard Irr B LMI JLS @ 9 pts ..................................................................................................................
0-6/general
Extra to give D and/or Sh to Bodyguard @ 2 pts if general’s element, @ 3 pts if LMI................................................any
Javelinmen Irr C LMI JLS @ 6 pts ........................................................................................................................
18-100
Extra to upgrade 1/2 of each unit of Javelinmen to Irr A, and downgrade other 1/2 of the unit to Irr D,
as “Drought-Driven” @ 6 pts if upgrading to Irr A, @ -3 pts if downgrading to Irr D.............................................all/none
Extra to upgrade other Javelinmen to Irr B @ 3 pts.................................................................................................
0-1/3
Extra to upgrade Irr B Javelinmen to Irr A @ 3 pts ...................................................................................................
0-12
Bowmen Irr C LMI B @ 6 pts ....................................................................................................................................
0-12
Skirmishers Irr D LI JLS @ 2 pts...............................................................................................................................
8-48
Extra to give D to Javelinmen @ 3 pts or to Skirmishers @ 2 pts ........................................................0-12
of each type
Slingers Irr D LI S @ 2 pts ........................................................................................................................................
6-24
Archers Irr D LI B @ 2 pts.........................................................................................................................................
6-24
Extra to upgrade Skirmishers/Slingers/Archers to Irr C @ 2 pts...........................................................0-12
of each type
Early Period (2800 BC -- 2000 BC)
Extra to give Sh to Javelinmen/Skirmishers @ 3 pts if LMI, @ 2 pts if LI............................0-1/2 of each
type
Akkadian/Early Syrian Ally-general with JLS or LTS in Battle Cart four-horse HCh with
Irr B crew of unarmed driver @ 75 pts.........................................................................................................*1
Extra to give B to Akkadian/Early Syrian Ally-general @ 0 pt.....................................................................
0-1
Akkadian/Early Syrian Battle Carts four-horse HCh with Irr B crew of
unarmed driver and 1 with JLS or LTS @ 20 pts.......................................................................................*0-3
Extra to arm Battle Cart driver with JLS @ 6 pts ........................................................................................any
Akkadian/Early Syrian Straddle-cars two-horse LCh with Irr B crew of
armed driver with JLS @ 16 pts.................................................................................................................*0-3
Akkadian/Early Syrian Light Battle Carts two-horse LCh with Irr B crew of
unarmed driver and 1 with JLS @ 16 pts...................................................................................................*0-6
Extra to add two horses to Straddle-cars or Light Battle Carts @ 4 pts......................................................any
Akkadian/Early Syrian Militia Spearmen Reg D MI all P or all LTS @ 8 pts............................................*4-16
Extra to give Akkadian/Early Syrian Spearmen Pa if P-armed, Sh if LTS-armed @ 4 pts..........................any
Akkadian/Early Syrian Militia Bowmen Reg D MI/LMI B @ 8 pts.............................................................*4-12
Extra to upgrade Akkadian/Early Syrian Militia Spearmen/Bowmen to Reg C @ 4 pts..............................any
Akkadian/Early Syrian Militia Archers Irr C or Reg D LI B @ 4 pts..........................................................*0-12
Akkadian/Early Syrian Levy Skirmishers Irr D LI JLS or S @ 2 pts .........................................................*0-12
Extra to upgrade JLS-armed Akkadian/Early Syrian Levy Skirmishers as Battle Cart or
Straddle-car Detachments to Irr C @ 2 pts or Irr B @ 4 pts ..........................................................*0-2/chariot
Extra to upgrade other Akkadian/Early Syrian Levy Skirmishers to Reg D @ 2 pts or Reg C @ 4 pts ......any
Extra to give Sh to Akkadian/Early Syrian Levy Skirmishers/Slingers @ 2 pts........................................
0-1/2
Middle Period (1999 BC -- 1600 BC)
Reduction to upgrade general’s element to B in two-horse LCh with
13
Irr B crew of unarmed driver @ -6 pts........................................................................................................
any
Extra to give Sh to Javelinmen/Skirmishers @ 3 pts if LMI, @ 2 pts if LI ..................................................
any
Mesopotamian Ally-general with JLS in two-horse LCh with Irr B crew of unarmed driver @ 75 pts ...........*1
Mesopotamian Chariotry two-horse LCh with Reg B crew of unarmed driver
and one with JLS @ 19 pts ........................................................................................................................*0-5
Extra to give B to general or JLS-armed crewman in Mesopotamian Chariotry @ 0 pts
if general’s element, @ 2 pts if others..................................................................................................all/none
Mesopotamian Chariot Runners Irr C LI JLS @ 4 pts...................................................................*0-2/chariot
Extra to upgrade Mesopotamian Chariot Runners to Reg C @ 2 pts or Reg B @ 4 pts .....................all/none
Mesopotamian Militia Spearmen Reg D MI/LMI LTS or JLS @ 8 pts......................................................*4-16
Extra to give Sh to Mesopotamian Chariot Runners/Spearmen @ 4 pts if
MI/Reg LMI, @ 3 pts if Irr LMI, @ 2 pts if LI...............................................................................................
any
Mesopotamian Militia Bowmen Reg D MI/LMI B @ 8 pts ........................................................................*4-12
Extra to upgrade Mesopotamian Militia Spearmen/Bowmen to Reg C @ 4 pts ........................................
any
Mesopotamian Skirmishers Irr D LI JLS or S or B @ 2 pts......................................................................*0-24
Extra to upgrade Mesoptoamian Skirmishers to Irr C or Reg D @ 2 pts or Reg C @ 4 pts ...................... any
Extra to give Sh to Mesopotamian Skirmishers @ 2 pts............................................................................
any
Late Period (1599 BC to 1000 BC)
Extra to upgrade general’s element to B in two-horse LCh with
Irr B crew of unarmed driver and 1 with JLS @ 0 pts ...................................................................................all
Chariotry two-horse LCh with Irr B crew of unarmed driver and 1 with B @ 16 pts ....................................
0-4
Chariot Runners Irr B LMI/LI JLS, Sh @ 12 pts if LMI, @ 8 pts if LI...............................................
0-1/chariot
Extra to give Sh to Javelinmen/Skirmishers/Slingers @ 3 pts if LMI, @ 2 pts if LI ...............................½
to all
Climate: